Components

Components Overview

An overview of ForgeUI components

Components

ForgeUI components are designed as building blocks, not finished pages.

They are meant to be composed, adapted, and combined to form complete interfaces rather than dropped in as final solutions. Each component is intentionally scoped to solve a specific problem and do it well.

ForgeUI treats components as part of a larger system, not isolated artifacts.


Design goals

Every ForgeUI component follows a small set of design goals.

Each component:

  • solves a specific UI problem
  • avoids unnecessary props and configuration
  • is easy to read, reason about, and modify
  • prioritizes structure over visual novelty

If a component becomes difficult to understand by reading its markup, it is considered a sign that the abstraction is too heavy.

Components should be understandable in isolation, but powerful in composition.


Composability first

ForgeUI components are built to compose naturally.

Rather than exposing large configuration surfaces, components are designed to:

  • accept children naturally
  • work well when nested
  • be wrapped or extended without hacks

This allows teams to build higher-level patterns without fighting the underlying primitives.


Predictable APIs

Component APIs in ForgeUI are intentionally conservative.

This means:

  • fewer props
  • clearer responsibilities
  • less conditional behavior hidden behind flags

Predictable APIs reduce the need for documentation and make components easier to adopt across teams.


Categories

ForgeUI components are grouped into a few broad categories. These categories describe intent, not strict boundaries.


Primitives

Primitives are the smallest building blocks in the system.

Examples include:

  • buttons
  • inputs
  • labels
  • basic interactive elements

Primitives focus on:

  • accessibility
  • predictable behavior
  • minimal styling assumptions

They are designed to be reused everywhere.


Layouts

Layout components define structure and spatial relationships.

Examples include:

  • sections
  • grids
  • containers
  • page-level scaffolding

Layouts focus on:

  • hierarchy
  • spacing
  • composition

They avoid encoding content-specific logic and instead provide flexible structure.


Patterns

Patterns are higher-level compositions built from primitives and layouts.

Examples include:

  • navigation systems
  • dashboards
  • documentation layouts
  • common interaction flows

Patterns demonstrate how components can be combined to solve real product problems without introducing new primitives unnecessarily.

Patterns are examples, not prescriptions.


Using components effectively

When working with ForgeUI components:

  • start with primitives
  • layer layouts to establish structure
  • introduce patterns only when repetition emerges

This progression keeps systems flexible and avoids premature abstraction.


Extending components

ForgeUI components are designed to be extended safely.

Common extension strategies include:

  • wrapping components with additional behavior
  • composing new components from existing ones
  • replacing visual utilities while keeping structure intact

These approaches preserve the integrity of the system while allowing customization.


Final thought

ForgeUI components are intentionally restrained.

They do less so that you can do more with them.

A good component system enables composition, not configuration.

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